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Old 05-09-07, 01:10 AM   #51
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
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Quote:
Yea that was my asumption - i have tried to tickle with it, but can not get the Sixtant to be draggable...

Copying the menuxxxxx.dat entry directly over to the SH4 menuxxxx.dat does not cut it. - Im going to try looking at the stock clock that is draggable.
Many of us have tried to make draggable objects in SH3, similar in SH4 and none so far have worked. It's a problem at the moment.

Quote:
using the sextant and playing in higher resolution than 1024x768 is no good.
The way I made the sextant scales was to make a single mission at positions 0, 10, 20...80 North (90 N sort of put you on top of the world/ice ans you sink ).

I'd line up the bottom of my screen with the horizon, Then, with Polaris in the horiztontal cebtre (x-axis), measure with a ruler (yup a normal school ruler) the distance to it. I'd then use these individual measurements to set the 10' scales and then scale the units between each 10'.
You can either do this yourself or send me your measurements and I'll make a sextant pic.

I suspect the scaling will be the same for 1024x768, where the screen height gives you 0-60 degrees. If Polaris is between 60 - 90, you move the POV (screen view)as high up as possible (so you're looking straight up) and start the process again from 60-90 N.
The 60' angle should now be at the bottom of your screen.

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