Just a little bit more detail on your wounded personnel would add a lot. I don't know what 95% health means. It would be better to say he has some shrapnel cuts, or a broken finger. There should be critical wounds such as losing an arm or leg that mean you lose the crewman on your return. Some wounds should grow worse over time. There should be some kind of aid station (this was addressed half-heartedly in SH3). Yeah, it's all eye candy, in a way, but isn't eye candy a large part of what this game is about?
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