Quote:
Originally Posted by shad43
Quote:
Originally Posted by Ducimus
One thing im going to start to work on, because its annoying me to no end, is the campaign game patrol assigments. The majority of which end up being summerized as patrol an area for 24 hours, and then send a status report, and wander over there. For about 90% of the missions i get, this is what they are. And after a couple years of playing SH3 with basicall the same form of assigments. (go to x place, and patro for y time), this is just DULL.
One of the greatest features of SH4 is the dnyamic assigments to make you do other things. Problem being, they arent assigned very often. Well, they will be soon. Ive looked at it, and it appears that i can script out what, when, where, for the entire length of the war. And im going to do just that, im going to script the entire war. Patrol one mission, supply the next, photo after then, then maybe pack to patrol or supply/commando insertions. Im going to emphasize the alternative missions, and put in less of the usual dull, "patrol here for x time" missions. Along with this im going to try and place the player where the major battles are happening, when they happen. No promises with this, as ive a gut feeling that the dates with the battle scripting is FUBAR'ed, and if i have to go back and fix the major battles, i'll probably just toss up my hands. It depends on how patient i am once i get most of the scripting done.
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wow dude...thats quite a mouthfull yer bitin off there, I'll be curious to see how it
turns out, good luck and thanks for your efforts, they enrich the game for all of us 
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after a few hours of monkeying around ive come to how i think im going to implent it.
Now i could stagger the missions, but ive come up with a better idea. Using the dynamic missions a bit more, AND stagger some of the missions.
Missions in general come in two varieties. Those that can be completed while already at sea, and those that require you to have left port with something extra. Commando, spy, supplies.
So heres what ive decided im going to do:
-Group all commando/spy/supply insertions in a subgroup in the mission objectives cfg file.. For example "PhillipinesOPS" where as just "phillipines" will give you a patrol order.
-Stagger the ops missions somewhat.
- in the dynamic missions cfg theres some critera that has to be met before you get a mission. One of those is mission status. (completed, in progress, failed, etc). By default, EVERYTHING is set to where you ahve to have completed the primarly mission. THeres only about 16 total photo ops missions sperad out over about, i dunno 4 areas or so. So with patrol assigments to areas that have photo ops missions, ill set those to where you must have a secondary objective completed. Whle leaving the photo ops missions at "primary objective completed" this way, when the game decides to pull an assigment for those areas, it will chose the photo ops mission for that area over the patrol assigment; the patrol assigment for that area only given after having completed the photo. Its worth noting that if your not nearby the areas with photo missions, you wont receive them.
Took me awhile to figure this out, shoudlnt take too long to implent it.