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Old 05-08-07, 10:23 AM   #9
Kant Schwimm
Electrician's Mate
 
Join Date: Apr 2007
Location: Spaghetti Junction - England
Posts: 137
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Correction.. Its 100KM, you'll prolly find 100NM strays you to far from your patrol zone but follow the rest of his advice below and you should'nt go far wrong

"1 - I have not expierenced this yet. Have you tried docking manually?
2 - I have yet to not complete a mission. You have to stay within 100nm of the icon for 48 (Gametime) hours.
3 - If the ship is just out of visual range, it will occasionally float in and out of range. Best thing to do is head in the direction of the sighting. Again, I have not experienced this bug.
4 - There are some great mods for this. Check out the mod section @ subsim.com
5 - I've yet to not complete a mission and I'm on my 9th patrol. I recommend reading the sticky on how to complete the missions in SH4. It helped me a ton.
6 - I get the repeating messages, but since things are repeated multiple times in the Navy, I think it adds to the realism. I haven't experienced them going off on a tangent yet."
7 - There is a fix for this in the mod section. Check the mod sticky for the link.
8 - Yes, SH2 was enjoyable. I played the heck out of it. I never got into the U-boat war as I personally am only interested in the war in the Pacific. But, I've got to say that I really enjoy the game. Are there fixes needed? Yes. But with the modders and 1.2, most of the annoying ones are gone.

If you want more difficulty like in Sh1/2, I recommend the FTT mod by Ducimus. I have yet to try out the RealFleetBoat mod, but that is next on my list.

Other things fixed by the FTT mod are the forced career endings and radar along with many other things.

Check out the mod section and mold the game into exactly what you are looking for.

Chuck[/quote]
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