05-07-07, 11:05 AM
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#8
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Watch Officer 
Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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Provisional not included, need confirmation:
a) There should be Ensigns by default with the boat’s starting crew. The only Ensign on board is in the 1st watch sensors compartment.
Not sure about this, the rosters I have found on the internet seem to only have one or two ensigns at most. Maybe poster is thinking of surface vessels?
b) Rudder not shown on damage screen, is it possible for it to be destroyed without notification?
Personally, have not had a broken rudder yet, so no comment. Maybe you can't break the rudder?
c) Planes are too easily destroyed.. Possibly true but their numbers are so great they need to be!
It is documented that Japanese planes were rather fragile in comparison to their US counterparts. This can be especially seen with the infamous Zero, which was built for speed and maneuverability. This is one of those things that I think comes down to personal preference. I am comfortable with the fragility.
d) It is common to see torpedoes blowing up early – is this a feature? Comments so far are that this is realistic but the torpedoes which do blow up are not reported as duds.
I have only had this happen consistently when attacking in high seas. Which I think IRL had the same effect on the torps. I personally am comfortable with this, and feel it is realistic enough.
e) Crewmember’s head through roof! http://www.subsim.com/radioroom/showpost.php?p=514202&postcount=335
I believe this only happens with the S class boats, porpoise and maybe the salmon. The other boats have a hatch there so no heads are cut off.
f) S-class boat: The left hand dive operator animation shows the operator turning the wheel, the right hand dive operator’s wheel I stuck!
Never noticed. Will check on my next S-Class patrol
g) The main or observation periscope does not rotate in external view, always points forward.
I have noticed this. They apparently are only animated when extended and retracting. Im not too concerned about this personally.
h) 1280x720 resolution is not available/doesn’t work.
I don't use this resolution, so I have no comment.
i) There is no visible crew on the deck of the Coastal Composite Freighter and the Small Split Freighter
Never paid that much attention to it. Will check on next patrol.
j) The bridge compass on the Gar class and possibly other subs if off by 90 degrees.
Never noticed. Will check on next patrol
k) The radar defaults to focus mode when the player moves to one of the displays.
Confirmed personally.
l) Some boats have no second man at the right hand dive planes station but rather somewhere else in the station. The slot gets filled only when battlestations is selected.
Gar class boat left dive plane indicator points to dive when surfacing, right hand indicator mirrors so it points to nothing.
Gar class boat – crewman MAY rotate the wheels the wrong way.
Never noticed, will check.
m) If you leave the AA gun stations as the boat goes underwater the crew can be seen manning the AA gun underwater from the external view.
Never saw this happen yet. I never man the AA personally which is why I may not have seen this.
n) Surface radar sweeps only at up to around 8x time compression (may be system dependent) at higher speeds the radar turns off.
Never noticed, but it would explain alot. Will test on next patrol
o) Event camera, when showing the sub being attacked by planes, often shows the sub 90 degrees from it’s own wake or sticking up out of the water before everything pops back into position.
I dont use the event camera so no comment.
And heres one I've been meaning to report:
p) the camera in the conning tower tilts the opposite of the motion of the boat. When diving, the camera tilts down aftward, when surfacing the camera tilts up Aftward. Like a steeringwheel in a pirates pants "Arrrgh, tis drivin' me nuts"
MY SETUP
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CURRENT MODS:
I am only running cosmetic mods that affect the dds files at the moment. All my data files are vanilla. I'll edit my post later to display the list of mods I am using .
HARDWARE:
Intel P4/HT @ 3.0
2 GB RAM
nVidia 7600 GT
nforce 4 chipset
2x 300gb SATA2
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PS - Great work DragonRR1, keep it up!
__________________
"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens
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