SH2: was full of bugs, but got a good fix with the official 1.1 patch. The good news was that with a whole lot of mods it was turned into a fantastic game. The bad news was that it could never be a true sim; there was no actual career possible. The so-called 'campaign' was a series of scripted missions which, like a first-person shooter, required that you complete each mission before going on to the next one. Die, you do the mission over. Don't sink the required tonnage, you do the mission over. There were several new and better campaigns created, which offered some variety, but in the end it still got old fast. The best part was the online playability with Destroyer Command; it was worthwhile just for that.
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“Never do anything you can't take back.”
—Rocky Russo
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