Quote:
Originally Posted by Faamecanic
I had duds turned off. And I would say at least 5 of the 10 torps hit near a 90 deg angle. I think its just an error with the Large Modern tankers damage zone variables. There are far to many people with the same problem.
|
I've seen a lot of complaints saying that 5 torpedoes to sink a large tanker is ridiculous but in reality 5 torps is what should be expected for such a large target. I can cite a couple of examples from the war where medium and large freighters got hit by 5 torpedoes and sailed on regardless. I think the problem is that many players think that a torpedo should be some kind of wonder weapon, but it's not. It's no use just hitting the target anywhere and demanding results - you have to hit the target at the right angle and in the right spot. Ten hits to the bow wouldn't even slow down most ships. Plus your magnetic torps might well have done no damage - the distance from the hull affects the effectiveness greatly. You had only five torpedoes with certain hits and you actually decreased your chances of sinking her by purposefully counterflooding her (helping her crew to do their job). If anything your four hits on the starboard side probably increased her chances of survival.
Anyway, I must say it seems a bit ironic to be complaining about the unrealism of tankers requiring ten torpedoes when you're playing the game with duds turned off. I mean do you want realism or not?
Look, if you want realism, play realistically then you can complain about features being unrealistic. But if you want it to be merely a game, play it as such and be happy that it's challenging.
As for me, I'm a realism junkie and I've seen nothing in the game that suggests that either torpedo effectiveness is too low or that ship damage models are unrealistically tough. If anything these things are some of the best modelled features in the game - if they weren't I'd be modding them right now.