Quote:
Originally Posted by Bane
The devs knew far in advance, probably before they even started, when they were expected to have the game finished. The publisher doesn't just pick any old day, call the devs and say "Today's the day! Dev time over! Drop what you're doing and ship it!"
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When is the last time that any major project you undertook come off without a hitch? Without any unexpected delays or issues that needed to addressed? When everything went exactly as planned?
Doo doo happens. And that throws development schedules off.