I started a help topic abuout this.
It is very anoying the frecuency at wich you loss both, port and straboard items, and remain with no propulsion.
It must be posible, but not too often as now.
My intemption was to give asymetrical hitpoints values to port and straboard items, to reduce the chance to loss both diesel engines, both rudders, both electic engines, both propeller axis at same time....it was posible into .cfg file, but sadly it seems to be remains from SH III (wate lines not used)
The game pick up some values now from .upc files, and there port and straboard items seems to be not diferent, then a single depth charge hit there, and you loss both items, and you remain with not propulsion.
I was able to do it with periscope, i rise up the observation one values, then a single hit there, and you sure loss the attack one but the observation one become severe damaged, and after many repair hours you can recover it.
Of course a very well aimed hit can make both periscopes lossed, but it is not frecuent now.
Sadly i dont reach to do it with diesel engines and electric engines, rudders, axis...
Into the damage screen, you have 6 diesel engine items, 3 port, 3 straboard, if you loss a single one from each side, one port one straboard, you become with no propulsion, even when you have 2 working items at port, and another 2 working items at straboard...
Some thing is buggy here, or i understand bad how the thing works.... :hmm::hmm:
My solution was, to rise up too much the hit points for those items, diesel, electric engines, rudders, and axis...
Then... only a very well aimed depth charge explosion let me with any of both engines, diesel or electric, or both ruddewrs, or both propellers axis...
I was able to "control" the domino effect, but remain some thing to improve the damage model.
Manage symetrical damage into asymetrical damage.
AAA crew taking damage if you forget to remove them from their AAA battlestations.
(game assume they are outside even when you are submerged

)
AAA damage is not repaired disregrading the time elapsed or if you maned them or not after damage.

