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Old 05-06-07, 07:17 AM   #9
Takeda Shingen
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Quote:
Originally Posted by Beery
Let me be totally frank here. I think a big problem the arcade and less hardcore crowd are running into here is that the hardcore crowd have been sidelined for so long that when a game comes along that includes a hardcore element like enforced career limits we jump to its defence as if we're defending our very civilization (which, in a way, we are). The fear I have, and I'm sure many hardcore simmers feel the same way, is that this realism feature will be taken away from us completely, and we'll be forced to create our own half-assed way of ending careers after a realistically short length of time (as we had to for SH3 until SH3 Commander came along). The non-hardcore players might be happy with removing the career patrol limitations altogether, but it will leave us hardcore folks sidelined yet again, as we have been in so many (SO MANY) so-called simulations that failed to simulate to the degree we prefer.

What's needed here are options, but sadly all too often we hear calls for this realism feature to be removed altogether. The more casual players don't want such realism and they don't really consider that there are a bunch of players who DO want this feature. If we have options we can all have what we want. So I guess this is a call to all of the more casual players out there: don't just say "This sucks!" or "why does it have to be this way?" or "Remove this ridiculous limitation". Remember that some of us prefer it this way and suggest (as some have done) that not having a limitation be an option.
Actually, with the exception of a small number of very, shall we say, vehement proponents, the vast majority of those who are having issue with the feature in this thread are calling for it to be an option.
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