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Old 05-05-07, 06:21 AM   #69
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Originally Posted by UnSalted
I posted earlier on this thread and danged if I didn't run into a weird chain of events for illustrating the puzzlement.

I was heading to a new patrol area when I checked out a small convoy blip. Looked it over and there was a mouthwatering sight...two Large Modern Tankers in line with a medium freighter tagging along. Worked it out for a nice ~90 degree shot from 700 yards and started firing, the first 4 torps all set at 15 depth, influence exploders, high speed with a lead of 5 for the 7 knots they were making.

The first two go straight into the middle of the lead tanker and the second one keeps right on straight ahead....first time I've seen one fail to make a turn. Anyway I wait and hit the second tanker with identical shots and it blew up immediately. I mean the water barely finished falling whenthe Enemy Destroyed notation came up. I figured I'd chase down the freighter after I finsihed off the first tanker so I went looking and found him steaming along at 4 knots but listing like crazy.

I couldn't finish him with guns because the sea was too rough so I waited for an hour and followed hoping to save torps. Didn't happen after 2 hours so I finally put another torp into him from astern. It slowed him down to 1 knot. That was three so I figured the fire on his deck would spread and he'd go down. I kept figuring the same way after four more torps, 2 into each side from 90 degrees to his keel in his middle until he finally wen down.

Same basic hits on the same basic ships with completely different results. So after a few beers and a great deal of thought, I've decided that the programmers sell torps based on commission and HAD to make sure they kept their sales climbing.
As i wrote above, i note the same, those ships loaded with fuel or ammo are not the problem, they can be destroyed with no problems.

The problem are another ships filled or leaded-up with i do not know what...

The remaining option is freight, but in a test mission, a big cargo or tanker as no problem to be destroyed when filled with freight.

They seems to be empty, they are not filled with ammo or fuel, i know that for the FX effects.

Plus in some missions, not often, i seen a strange behaviour, some cargo and tankers overfilled, with too much cargo, because they sails with the waterlina at the deck level.
They sails in similar condition as the screen sho above.

:hmm::hmm::hmm:

Look these screen shots.... they have no damage of any kind, it is their normal sail condition, this happened into SH III too if not remember bad.



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