Thread: AI Sensors
View Single Post
Old 05-03-07, 08:17 AM   #3
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Ill refer you to this excellent article re the AI sensors.

http://www.subsim.com/radioroom/showthread.php?t=104377

It was written for SH3 however the concepts are very much the same.

Quote:
They can calculate your postion by using the time it takes for the sound waves to return.
Time gives them range.

Early sonars could not determine position other than "we pointed it this way and got an echo so it must be this way"
SteamWake is offline   Reply With Quote