I get the same results - and my rig is no where near yours. But - there are a couple of things to try - Disable or mark as primary one of the 2 cores. Second - make sure the sound time setting is off - this delays the sound from when the explosion "happens" in theory. But it seems to be a bit buggy. Other question - what sound card are you guys using - if its not set to full accelleration - that could be the problem. My issue is simply CPU limited - but other than the moment of impact or high graphix load everything runs fine. I dont see your issue as CPU related - unless the dual core is causing it. The game isnt really written for hyperthreading. Good Luck and Good Hunting!
Captain Haplo
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