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Old 05-02-07, 04:56 PM   #7
Ducimus
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What GWX did to the AI, is along a similar theme with what ive done with it in SH4, although GWX's visual sensor implementation is different, primarly to accomidate long range gunnery from capital warships.

With the exception of adding more visual nodes to the dat file like NYGM did, theres really only so much you can do with the sensors. All it really boils down to is when did you want the AI to detect the player, under what conditions, and how long do you want the encounter to last.

Some aspects of the AI in SH4 are different then SH3. Its these differences that are the issue. (IE merchants stopping when another ship gets torpedoed, convoys slowing down to the speed of the slowest ship, etc) Nothing we can do about that.
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