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What your document lacks, however, is a clear and concise explanation of speed estimation. E.g., when you mention the 12 o' clock point of the PK and its relation to the scope, which bearing in the 12 o' clock pt do you refer to?
Then, you mention subtracting or adding to the AOB by moving the scope but yet you indicate that the scope is already locked, don't you?
Again, a couple of screen shots - just going the extra mile! - would indeed transform your guide into an extremely instructive tool!
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Yeah it is easier to understand it than to explain it to someone who yet doesn't understand it, I'm afraid :p but I passed on the screenshots for a practical reason: This part would require a video (movement) to be easily understandable, screenshots probably would still give not the exact clue.
The 12 O' clock point its the upper extreme of the dial. If it were a clock and not a TDC "own ship" dial, it would be the exact spot where the 12 is. Note that this tutorial was done with version 1.1 of the game and as such the mark later added by the Devs was not in the screenshot. Now that spot is marked clearly with the transparent triangles with marker added
BTW I'm thinking about re-editing the manual but with the ship length measuring method, which is about the easiest. It was a method created for simplified targeting for starters, so I think it should really add the easiest method of speed measuring. Also, I have created a simplified wiz wheel (Not the one I posted in the IS-WAS thread, which is a reproduction of the real MK3 US Navy thing) that allows you to compare standard and observed aspect ratio and have as output
directly the AOB

, and I should add the template to the tutorial as appendex.