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Old 05-01-07, 08:26 PM   #15
panthercules
The Old Man
 
Join Date: Apr 2005
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Quote:
Originally Posted by Probex
It is possible that RFB made changes to the sensors.dat and .sim located in the Library directory. In this case you may need to become familiar with the Minitweaker in order to take a look inside those. But, I think that as far as your crew seeing too far, the cfg files should be all you need to fix it.
I'm not sure exactly what you meant by that - my crew aren't really seeing too far, so by "my crew seeing too far" are you really talking about the fact that "I'm not seeing far enough"? (which I assume was the point of your mod, i.e., to let the player see further). So, are you saying that the changes in the .cfg file(s) are all I would need to be able to start seeing the ships at 9Km? If so, why did you have to mess with the .dat or .sim files that you mentioned?

I haven't really figured out how to use the minitweaker thing for SH4 (did eventually figure out how to do that a little in SH3) yet, so I'd just as soon avoid it for a while longer if I can, but I'm not sure what you're saying about whether I'll really be able to use this mod with RFB without having to dig around in those .dat or .sim files.

This sounds like a really promising start toward some more rational visibility limits than they seem to have given us with SH4. I was really disappointed, after all the work that went into modding a longer visibility distance in SH3, that the devs weren't able to deliver more than the same old 8Km limit in SH4.

Keep up the good work
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