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Player deck gun power and effectivness can be diminished by increasing the reload time, lowering the min/max damge on shells.
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I thought this was already in RFB so I didn't mention it, but you are right that definitely makes it better.
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Getting enemy ships that are being shelled to shoot back is a matter of visual detection, which since patch 1.2, seems to be worse then it was before.
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I don't think the AI is getting the proper detection bonus when I am firing the gun. The muzzle flash should be visible from a great distance.
I'm very dissatisfied with the AI in responding to attacks also. I shelled a huge passanger liner with a S-boat. The liner could easily have outrun me but instead chose to maintain its original speed (and course!) and aquiesced to being sunk. I don't think this sort of thing has been addressed in a mod yet.