Quote:
Originally Posted by RocketDog
Some of the problem with submarines being too good on the surface is perhaps down to the rate of fire of the submarine deck guns. There is a good argument in the Real Fleet Boat thread that real-life rates of fire should be nearer one shell per minute than the one shell every few seconds that we have now. I haven't tried it, but without the ability to knock the DDs out very quickly they may well be able to destroy a surfaced boat within a few minutes - which would sound about right.
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That makes sense I guess... but the biggest problem I see, is not the deck gun of our subs, but the inacuracy of the gun crews on the DD's. They must have shot over 150 rounds at me, but only hit me like 8-10 times. Again this was at late dawn and I was weaving like a SOB to get away while keeping a low visual aspect to the gun crews when I got away.
Quote:
Originally Posted by RocketDog
As for the AI sonar/hydrophone skills. I believe that it is effectively impossible to evade two or more level-4 AI DDs. Something similar did happen in real life, but only very, very occasionally. For example, I am reading Blair's book at the moment and he describes one boat as being held under for nearly two complete days by a pair of 500 ton Japanese craft(at work and can't remember the name, sorry). The stress was so high that the Captain effectively lost control of the crew and they were lucky to finally escape.
Cheers,
RD.
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Ok, I am listening very well. I have not changed anything yet, and I won't until someone tells me, that what I experienced is wrong with the way it "woulda been".
I also want to add one more thing... When I am in the same situation in rough seas, I only need to spend maybe 20 minutes to get away from the same sonar situation, but I would expect that entirely.