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Old 04-30-07, 08:51 PM   #53
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by U-Bones
The bulkheads are buggy.
Sorry U-Bones... do you think they are buggy... or may be an anoying intentional feature ?

If this is a bug, may be hard to solve, if this an intentional feature, may be easy to tweak if we doscover wich file or setting controls it.

I am testing now with reapir coheficient... but it seems to change repair times but "domino is still present.

I need to test now maintenance coheficient... not sure what it is... but may be the maintenace required by an item to stay on service ? :hmm:
Ok Redwine, sorry I was misunderstanding what you were saying. My bad. I guess it is possible that the domino effect is an intentional feature. If that was the case I would be OK with it _ ONLY IF they were honest about damage and displayed true state.

As it stands it is simply an undesirable frustration. My thought is that they simply don't have a handle on the damage system - or else they would have made drastic changes in 1.2.

If the damage system is not believable, then the rest of the game is pointless, immersion is broken and players are angry. It would be better to simply have a death screen - and let every one focus on the rest of the game instead of the annoying distraction that damage control currently is. I want damage control fixed though - it the the part of the game that I was most looking forward to, and I think I am not the only one. There is a lot of good content in the game that people have a hard time getting to because of stupid game mechanics that feel broken.
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