After some more testing, sensitivty in the cfg file is part of the problem, but not the entire problem.
Ive been running submerged tests to gauge periscope detection. Sad to say, the AI does not see periscopes. Not on stock visual settings, and not on the visual settings ive been using in my mod.
Right now im trying to get a feel for when the AI sees periscopes. About the only time the buggers do see it, is when my bow collides against the side of the test ship (a heavy crusier at crew rating 3), and i raise my depth out of the water a couple more meters.
One problem im going to encounter is while i could eventually tune the AI to detect periscopes at say 500 to 1000 meters if you leave it up too long, it stands the distinct chance of making the AI visuals too uber when your acutally on the surface. If that would be the case the enviormental dampeners would have to be exaggerated to keep the AI visuals from being too uber, and all a bit more varience in detection rather then a static, predictable visual detection pattern.
As it is, the fact that the AI can't see your perscope unless your practically right under them, is totally BS. What does this have to do with plane detecting you? If the game cannot even spot your periscope at close range under normal play conditions, then theres something fundamentally wrong with the entire visual schema.
|