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Old 04-30-07, 08:15 AM   #3
Hitman
Pacific Aces Dev Team
 
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Join Date: Sep 2002
Location: Spain
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I'm not going to do it personally since I have no time, but I will tell you how you probably can do it based in the SH3 experience. Hope that helps you doing and sharing it

1.- Go to SH4/Data/Sea folder. There is now a subfolder for each and every unit. We are taking now NBB_Fuso as example, so open that folder.

2.- Look for the texture called NBB_Fuso_shp.dds. Convert to tga and edit it making the silhouette transparent in the Alpha channel. Convert again to DDS and replace the original. Making a backup is always a good idea. You can create only one of those icons and use it for all ships, since the contents (transparent-invisible) will be the same for all. Just copy it and rename as appropiate for each unit.

3.- Repeat the same for ALL sea units (No need for air units as planes will not show when submerged unless scope is up).

4.- Go now to SH4/Data/Cfg and open with a text editor (Notepad, Wordpad, Word....) the file "Gameplaysettings.cfg". You now need to change this lines:

Quote:
[RealismPercentage]
LimitedBatteriesRealismPercentage=7
LimitedCompressedAirRealismPercentage=2
LimitedO2RealismPercentage=8
LimitedFuelRealismPercentage=8
RealisticRepairTimeRealismPercentage=8
ManualTargetingSystemRealismPercentage=15
NoMapUpdateRealismPercentage=12
RealisticSensorsRealismPercentage=6
DudTorpedoesRealismPercentage=7
RealisticReloadRealismPercentage=6
NoEventCameraRealismPercentage=6
NoExternalViewRealismPercentage=8
NoStabilizeViewRealismPercentage=7
MPShowPlayerNamesRealismPercentage=0
MPShowTorpedoesRealismPercentage=0
so that with NoMapUpdateRealismPercentage=0 it all still adds a total of 100. For example, add the 12 you take from map updates to manual targeting, so it is 27 instead of 15.

We have now with that removed the 12% realism (And credit for tonnage sunk) penalty for using map updates.

And that's all I think, you now will not see icons for ships in the surface -they are there, but are invisible, but the sonar lines will still be there while submerged.

Hope that helps, and remember to share it with the community if you get to do it.


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