Here's my encountered bug list (patched to 1.2). I'm sure it's repetitive with what other people have already posted, but at the very least it should confirm people's experiences:
* Frequently encounter "clunking" noise when decelerating from time compression. Only heard at time=1. Persists until game is saved and reloaded.
* Bow planes always remain in up (or sometimes 3/4 up) position after a loading a game that was saved while submerged. Resaving while surfaced and reloading will make bow planes work properly again.
* 1st Watch often incurs fatigue (often to 90%+) after loading a saved game. No reasonably explanation. Never affects other watches.
* SD radar either doesn't work properly or it isn't clear how it's supposed to work.
* Manual range finder does not provide accurate solutions for most Japanese ships. From what I read, this may be due to incorrect data (fixable with mods) as well as missing conversion from meters to yards when using Imperial measurements (not fixable without patch).
* Chronometer cannot be used to measure speed.
* No radio message to inform sub when home base is changed.
* Upon loading a saved game, the radio repeats all news reports and other "events" from the start date of the patrol, including repeat log entries. This is quite annoying and ruins the intended immersion effect.
* Convoy escorts seem very passive and ineffectual. Many surface ships, such as battleships, do not seem to fire on surfaced subs. Ships in port do not "awaken" when attacked, as they did in SH3 -- in fact, nobody seems to react at all (you would expect the entire port to go berserk and light up like a X-mas tree if a carrier or battleship suddenly blew up).
These are the main issues I have encountered that I consider "serious" and should be addressed ASAP. I realize that some can be modded, and I have done so, but I figure they are worth mentioning so 1.3 includes fixes.
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