Jace11, all that is possible right now. The program has four entry fields:
- Condition for changing a group, for example:
Code:
group.groupName.contains("Jap_Convoy")
- Changes to apply to a group:
Code:
group.spawnProbability = group.spawnProbability/2
- A condition for changing each unit in the group:
Code:
unit.unitType == UnitType.DESTROYER
- Changes for units that fulfill that condition:
Code:
unit.shipClass = None
(that last one is untested, but it should remove the specific class, and thus make the destroyers a "GENERIC Destroyer")
Press the "change" button, and all japanese convoys will have half the spawn probability, and generic escorts.
I'll send you a PM once I have it ready.