Game software is essentially a publishing business model. According to the line of thinking in the first post, in a few years (if not already), you should expect to walk into a book store and find nothing but Clive Cussler, Tom Clancy, Dan Brown, Stephen King, and other mega-bestsellers because their sales figures so outstrip every other author's. And it is true that the book publishing business is driven by blockbusters; the vast majority of publishing profits come from them. But in fact, you will find that the range of both subjects and authors has been expanding dramatically in recent years, and not only on Amazon. Niches may not be blockbusters, but they can be profitable. I don't think there's anything factually to support the conclusion reached.
My price point for a game that works out of the box is $100. I am willing to pay a $50 premium to not put up with the hassle of crashes, flukes, etc. that MAY later get fixed in a patch. Maybe someday a quality- and customer service-conscious game publisher will take me up on this offer. I hope so.
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