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Old 04-28-07, 05:30 PM   #22
poor sailor
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Join Date: May 2006
Location: Serbia
Posts: 420
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Quote:
Originally Posted by CaptainAsh
I took a look at the .ini file and got my own fix my setting pos=0,0,0,0 .

I m not used to mod SHIII but I think it could be more efficient to completely remove the group. But it means you have to remove any component who is into the group too. But it looks difficult to me as there is something realy weird in your mod... we have 3 or 4 item with the same ID (0x3F010000) so how can I know to which item is refering a ParentId=0x3F010000 :hmm:

GWX with all this mods enable is starting to take a while to load a patrol, maybe cleaning mod can upgrade the process
Well, I included everything is needed for this mod. This mod is just a merge of original FLB Sale "6dials simfeeling mod" and Ducimus "TW periscope stand-alone" mod. I didn't change anything, just made a compilation for my taste because I like that style of dials. That line I was mean

[G3F I34]
Name=Group feedback
Type=1026;Menu group
ItemID=0x3F010000
ParentID=0x3F000000
;Pos=290,131,330,130
Color=0xFFFFFFFF
VertSlide=-141

and change the Pos line and VertSlide line into this:

;Pos=290,-200,330,130
Color=0xFFFFFFFF
VertSlide=-500


to fix your problem with visible dials is the fix from FLB Sale and I found that solution on this forum. JCWolf also have the same method of correcting this on his dials mod for users which use SP2 res fix. And for slow loading of GWX, well It have a biggest scripted campaign and that's the main reason. But it's not a big problem to me. This game is perfect to me.
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