As broken as the aircraft AI is, I don't see how adding strike fighters helps anything. Their presence in a mission just adds to the things that can go wrong.
But, I think the idea of including long-range bombers is interesting. If a scenario designer wanted to have an air strike occur, something like a B-52 would be perfect. You don't need it to do anything but fly to the target, and you don't need to worry about its presence messing with P-3s or helos. In support of the bomber, the role of the DW playables is recon and SEAD--locate the SAMs that threaten the heavy and eliminate them (P-3 + 688I Co-op).
This would be effective against fixed targets that the playables don't have sufficient ammo to kill themselves, and would also be useful as an abstracted attack against mobile units using precsion munitions.
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