Speaking about things some like and some don't, I must say I really like the much-woed standard damage model. It has an RPG feeling, to start with green crew, struggle to keep the boat working when half of the crew cannot be used, and then develop each of them so that, after some 5-6 patrols they work OK under pressure. It gives a strategic dimension to the crew micromanagement and when I give them medals and promotions I feel this is really of good use.
|