Oops - must have done something wrong - I D/L'd the whole mod of yours from the thread you mentioned, and installed it via JSGME (even though it said several of the files had already been changed by RFB). when I went to the .ini file that my game was already using to make the change you mentioned to get the compass rose, the highlighted line was already there, so I couldn't see anything to change.
When I went into the game, the engine dial didn't have the telegraph-like indicator (just had the arrow), and the compass didn't have the middle dial in it

Couldn't figure out where among all those conflicts the problems might be occurring, so I've just disabled your mod for now 'cause I'm liking what I'm seeing with the rest of RFB so far and I don't want to mess that up.
I hate to ask you to do even more work than you've already done here, but is there any chance you could create something just for the compass fix (or post instructions as to exactly which files from your combined mod are needed for the compass so I can pare that down myself to get just the compass fix)? I'm gonna have to read some more about the way SH4 handles these graphics - I could deal with the .tga files in SH3 but I don't really get the whole .dds thing and I don't have any clue how many of the .dds files in your mod might contain parts needed for this compass fix - I really don't get why the .ini file references point to .tga files that don't seem to exist - I'm guessing that they must be embedded inside the .dds files or something, but I don't seem to have any program that will open those .dds files yet so I'm not sure what's going on here.
Thanks for all the great work
[edit] well, I re-read your posts in the other thread, and I see where there might have been a different, earlier change I also need to make to the .ini file to get the inner ring to show up - I think the "(1)" change in your latest post only deals with the outer ring. Also, I see where there is a "(2)" change to the .ini file that I have to make to get the telegraph indicator - I thought those later changes were just for the red borders (which I didn't want), so I skipped over them too fast. I'll give that a try and see if that fixes things.