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Old 04-27-07, 10:24 PM   #31
GoldenEagle8
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Join Date: Mar 2007
Location: I think I'm lost?
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Hmm, I personally think that the human element would add a whole new idea to the game. Where as I now see a Liner and think, big boat, heavy boat! and sink it, but if I were to know that the game may simulate, you know, people dieing, I might rethink the thought. I was personally raised on the idea that every body has a family, that loves, and will miss them if they were to die. So in the respect that that may be a troop ship, the people on board still have a family. as of now, I don't see the crew/troops. All I see are somethings on the deck and guns that represent people that will disappear when they get too close to the water. If I were to see lifeboats floating around in the water picking other survivors out of the water, I might be more affected than just seeing a boat appear and float away. So, I would think the inclusion of things like people drowning/fighting for their lives, may actually make it alot more realistic in the respect that "thats not just a ship, there are people on there too." You can't have a realy good simulation unless the best and the worst of the thing you are trying to simulate, right now, it does not seem like something that would really teach you someething about War. But almost no one wants to learn something when playing a "game".
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