Quote:
Originally Posted by panthercules
I'm playing my first career patrol with RFB, and I have already noticed a couple of situations (mostly at night I think) where my crew are seeing ships that I cannot see myself, so this sounds like it would be worth a try. Just a question or 2 - (1) I think RFB modified this same file, so I guess I'd need to know exactly what changes need to be made to the file for this mod?; and (2) is this something that I could safely activate mid-patrol or will I need to wait till I get back to port to do this?
Thanks for taking a whack at this - I always used the 16km mods for SH3 and I was hoping we'd get something similar for SH4 pretty soon - this sounds like a good start anyway 
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In order:
1. RFB and FTT may not be using the same numbers since they are different mods.
The files you need to take a look at are sensors.cfg and sim.cfg.
These files are in the game directory\Data\Cfg and can be edited with notepad.
Uninstall the mods with JSGME first (in the EXACT OPPOSITE order of installation), then open a cfg in the game directory and then open the same cfg located in the particular Mod's directory. This way you can compare the stock cfg to the one that comes with the Mod side by side.
It is possible that RFB made changes to the sensors.dat and .sim located in the Library directory. In this case you may need to become familiar with the Minitweaker in order to take a look inside those. But, I think that as far as your crew seeing too far, the cfg files should be all you need to fix it.
2. This particular kind of change you could do in mid patrol without any problem. I do it all the time.
Changes that will cause an issue are such things as: crew changes, enemy shipping density changes, etc. In other words, mods that require a restart of a mission to put the new changes in place. If you change the traffic layer for example in mid patrol, then your saved game is trying to load ships and info that are no longer there.
I hope this helps.