Quote:
Originally Posted by ZaPPPa
Quote:
Originally Posted by Ducimus
It just occured to me hes running my mod (which ramps up the AI), and another AI difficulty mod at the same time. There has to be a mod conflict there. If you run FTT, you really dont need to improve the AI. That is, unless you want it even harder then what ive set it at.
|
You're probably right. I figured because it was a specialized sub-mod, the parameters were probably balanced a bit better, because combo-mods tend to focus on too many things (Trust me, I co-founded Rome: Total Realism.. been there, done that). I think I'll get rid of the mod and play with FTT to get a feel for your settings.
Thanks everyone.
|
Well, as modders go, i beleive everyone has certain areas their more apt at. Some guys are good at hex editing. Others are good at skinning or remixing sounds. Others are excellent campaign scripters, and ohters are good at tweaking variables and behaviors. While i dont think im the best at it, tweaking the Ai is one of those areas where im a bit more apt at then other areas. Honestly ive thought about releasing my AI adustments as a standalone mod, but didnt want to "compete" with anyone. So i jsut kept all my doings in my own work and minded my own buisness.
I have gotten some good feedback on it:
http://www.subsim.com/radioroom/show...6&postcount=75
http://www.subsim.com/radioroom/show...2&postcount=93
http://www.subsim.com/radioroom/show...4&postcount=94
Still needs a bit of work with the depth charges, but overall its sounding pretty close to being "there".