Quote:
Originally Posted by GnarPow
The fact that you only sold 100,000 copies is because EVERY review out there made note of all of the bugs. If you guys get the game working correctly and send out a message to EVERY reviewer out there to review the game again than you should definately increase sales.
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I applaud the reviewers that have been harsh on SH4 because of the bugs. They do their job well and help the gaming community. I sincerely hope the number of bugs have hurt sales a lot. The worst thing that can happen to the gaming community is for poor games to sell well. 'The Sims' may sound like a dumb game to some people, but it was
very well made and had hardly any bugs. The quality is about as high as it gets. If the Sims was released in the condition SH4 was released in, it wouldn't have sold nearly as well.
We can only hope UBI looks at the Sims as an example of how a game can be developed and released for any market, not just the mainstream one.
Niche markets will forever exist although the margins are small. The reason why niche games often come from Eastern Europe is because labor is cheap and it is a way for rich publishers to test the waters and see what kind of games sell well. They can also be used to develop solid engines to be used in other games (IL-2 engine is used in Theatre of War). The SH4 engine would be perfect for a new pirate game for example.
I believe SH is here to stay, however in a different format. I wouldn't be surprised if the next step is to overhaul the multi-player aspect and that the next version will contain either a convoy vs. sub campaign or even a persistent world.