I think the poster makes a good point regarding the human element. Each new version of the Silent Hunter series has improved on the previous version in some form, but they all have the same gramatical approach. I think it's that grammar that needs to change if we are to get a Silent Hunter 5 that really excites us.
Everyone here wants to feel like they are the Captain of a submarine in a WWII movie, but the Designers need to make gramatical changes in order to bring that feeling home.
In Silent Hunter 4, the crew interaction with the Captain is really limited to confirming and carrying out an order. I think you need a Captain's cabin so that you can be interrupted or woken from your sleep by a crewmember informing you that a convoy has been spotted, or that the sub has encountered an unexpected technical failure that needs your attention.
You need to feel like you are actually on your sub, and right now you don't. You feel like you control everything that happens on the sub, but you don't feel that you're actually there with the crew. That's what needs to change.
The reality is though that what I'm describing is a three year project with a totally new game engine. It's never going to happen......I can dream though.
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