Quote:
Originally Posted by maerean_m
3. The leader of a watch on a compartment affects all subordonates. The leader of the current watch in the Command Room affects everybody on the sub.
4. The skills of a crewman are the areas where he can be good at. The specializations are a set of predefined set of skill values for some (usualy 2) of the skills.
5. People with mechanical and electrical skills do better in the Damage Control team.
6. The crew's health increases automatically in time (all the time, not just when sleeping).
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Thanks everyone for the response. Can you explain the nitty-gritty of where these efficiency numbers are coming from? I can't make much sense out of it, and it's being displayed for a reason I imagine. How about the same for experience?
When you say the leader affects the other members of the compartment, do you mean an increase in efficiency? If so should that person have a "leadership" skill? I'm still not fully understanding what purposes
skills have (I get specialization). Does the skill attribute just make it easy to spot what their highest trait score is out of these attributes: leadership, electrical, mechanical, guns and watchman?
In addition, having a speciality, and being placed in the correct compartment, would yield a further boost?