Quote:
Originally Posted by CaptainAsh
I m playing with full manual targeting for ever and I always worked fine as I m calculating my solution on the the navigation station.
Now I m wondering about removing the update contact on map option and computing my solution only from UZO or attack periscope. I m training with the option to check my estimation with the map right now and I m already efficient to get a good AoB and speed but my range estimation is often wrong by 10 to 15%.
I m reading everywhere that range is not really important and I need someone to explain me why.
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Please remember that all stuff about targeting is about finding the correct gyro angle to hit the ship.
Now, range is not important as long as you shoot with low gyro angle. That's because the distances done by the ship and your torpedo are always proportional, so whatever the distance is, the launch triangles have all the same shape (angles) though of different size. So the gyro angle is the same, whatever the distance.
(sorry I cannot explain it better, but with a piece of paper and a pencil you can quickly convince yourself)
BUT if your gyro angle is large (say more than +/- 30°) there is the effect that the torpedo only takes the right direction after a certain distance (reach) from your boat. So the gyro angle must be compensated for this. And the compensation depends about how far the ship is. That is a amall effect though (but is more noticeable when the ship is closer), and I don't believe it alone can cause a miss.
Maraz