Quote:
Originally Posted by _alphaBeta_
Some questions:
3. Does anyone know the inner-workings of crew efficiency? Every crew member has an efficiency value in the form of x/y. A "leader" (slightly bigger rectangle) is available for every compartment and for every watch. Should a "leader" skill unit go there. I don't notice any difference when I try this.
4. Speaking of skills, what the difference between a specialization and skill? Specialization made sense in SH3 to me.
5. What specialization/skill should make up the damage control party?
6. Will low health units heal themselves? In SH3 you put them in with a medic, but I see there are no medics. Perhaps it happens naturally when they sleep?
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3. The leader of a watch on a compartment affects all subordonates. The leader of the current watch in the Command Room affects everybody on the sub.
4. The skills of a crewman are the areas where he can be good at. The specializations are a set of predefined set of skill values for some (usualy 2) of the skills.
5. People with mechanical and electrical skills do better in the Damage Control team.
6. The crew's health increases automatically in time (all the time, not just when sleeping).