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Old 04-26-07, 06:23 AM   #8
Galanti
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Join Date: Apr 2004
Location: Ottawa
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Quote:
Originally Posted by CCIP
Anyone else have anything on Mk.10s?

So far I'm seeing a little too much reliability on them; just ran a patrol and got 11 hits and 1 dud (yep, my aim was that good, I was pretty impressed ). I'm thinking the efficiency there needs a little adjustment again...

I think it's the fact that they don't seem to have a premature chance built into them at all. That means compensating with a bit more in the way of duds or depth errors may be in order...
I didn't have much time to test your mod lasat night, and the only contacts I did make were sampans, fishing boats and those shallow-draft gunboats, but I will tell you I have definately had beacoup prematures with the mk. 10s in the past. But as I've noted in some other thread, it seems to vary considerably from patrol to patrol. I wonder if there is an randomness built into the engine that applies an additional fudge factor for every patrol. And I've hacked my Gameplaysettings.cfg so that every level of realism uses the 'Realistic' settings, as I had noticed before that sometimes the difficulty level was reset between patrols, so I always have 'Dud torpedoes' selected.

But prematures definately do exist for Mk. 10s.
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