Quote:
Originally Posted by MarkShot
Although I can appreciate that there are those who prefer to completely manually calculate their solutions (doing everything off the map with plotting and math), I would be happy with falible auto-targetting similar to AOD. I like to play the role of the subs captain. I am responsible for the main decisions: when, where, and how to attack and how to disengage/evade following the attack. I don't feel the need to necessarily workout AOB or speed from screw turns or wake form. In real life, there was a whole tracking party/attack team which handled this. Although the captain did a lot of it when submerged with sightings, it was not a one man show. So, trying to do this all yourself while letting the game run in realtime is perhaps beyond realistic.
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I don't know where this notion comes from, but you don't have to calc squat for manual targetting. You just enter what you see. End of story. And this is what the captain did iRL, too. People tend to confuse plotting and targetting and talk about them like they're the same while they're not. To simulate a plotting party, ship positions should be auto entered on the map screen everytime you *manually* take a target position through the scope / TBT and then the plotting party would go on with plotting course and speed.
So, in fact SHIII's notepad approach as well as SHIV are no compromise, but the real deal from what the skipper in most cases did. Well, in theory you could improve on it by entering the data via voice comms. Turning away from the scope and start plotting on the map yourself on the other hand - which is not neccessary for targetting and shooting though - is not neccessarily realistic.