I'm fully in agreement with probably most people who have messed around with computer games and simulations for years, in that there was perhaps more 'love' put into the gameplay in older games. I do believe that if 3D environments for the interior of a submarine are going to be added to a game, then they ought to have some functionality over and above mere eye candy.
Oddly enough, flight simulator developers have been slow to do this too, despite the more apparent requirement for it to add to immersion and the fact that flight sims tend to 'push the envelope' in terms of 3D graphics advances. In its current state, it is possible to 'walk' around the interior of your Boeing 747 in MS Flight Simulator, but without any passengers on board (although this is starting to happen) or any real reason to do it, it merely becomes wow factor eye candy.
One innovation that is good in this respect however, is Track IR, which does help tremendously with flight sims, and not just combat ones either. It is truly something to behold in the brilliant gliding simulator 'Condor'. A genuine advance not just for the sake of 'because we can do it'.
Those who were in at the start of SH multiplayer implementation will doubtless remember the shaky multiplayer performance that went with it, which was particularly annoying to behold when you'd spent a couple of hours setting up for an attack with a buddy, only to have your session bomb out. SH4 is massively more stable in this respect and so there is one advance that earlier subsims cannot match, given that most of them didn't even have the option. Although again it lags behind flight sims in that the current MS FS will allow you to link up online and have your friend as the co-pilot alongside you, which is great fun by the way. There were promises that this was going to happen in Microprose's B-17 2 some years ago, but sadly that never happened, nevertheless several current combat flight sims will let two or more people be in the same aircraft, and this seems to be something of a required feature of them these days. so it's not hard to see that future renditions of SH might allow you to be the XO or TDC operator on a sub while your buddy is the skipper - I bet that will lead to some Run Silent, Run Deep-style disagreements!
Back in the realms of submarine simulations and what might make them more involved so that they are a genuine advance on those of yesteryear, I should like to see more involvment with the crew (in either 2D or 3D). Having someone panic because of shell shock 'Johann style' or dealing with insubordination are just two ideas that might be fun. As would having your simulated XO make a tactical suggestion to you. Offering you a couple of choices in matters would also be nice to see, such as: 'Do you want to cannibalise the radar set to get your radio working?', or whatever.
There is still plenty of scope for sub sims to improve, that's for sure.
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