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Old 04-25-07, 10:27 AM   #3
jdkbph
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Join Date: Mar 2007
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Default 2D vs 3D systems interface for simulation type games

I totally agree with the sentiment expressed here regarding the 3D systems interface found on most "modern" vehicle type simulations.

I hate it.

No... maybe that's too strong a word.

I *despise* it (there, that's better).

The 3D cockpit interface ruined Janes' F18 for me, and I hoped that game would represent the end of a failed experiment. Not to be. The 3D systems interfaces you find in many sims these days sacrifice accuracy, detail and ease of use for eye candy. Their only practical function, as far as I can tell, is to provide 5 or 10 minutes of marketing WOW! factor.

While it is commonly argued that the 3D interface contributes to the immersion factor - and on the surface (no pun intended) it sounds like a no brainer - I find that the opposite is true. A computer mouse is no substitute for coordinated head, body and hand movement, and a computer monitor cannot provide the necessary stereoscopic depth perception. The technology to do the latter may be there someday soon (and where's my flying car? I was promised a flying car by the year 2000, dammit!), but we are prolly decades away from the former... at least in the home/entertainment market.

So to summarize my rant... 3D simulation system interfaces suck! If game developers must waste time building them for my games (in lieu of investing resources in other more important areas, such as game play and software quality assurance) at least provide an optional 2D interface we can use to actually PLAY the game once we get beyond the initial "Golly Gee" stage.

JD
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