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Old 04-25-07, 10:25 AM   #5
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Quote:
Originally Posted by Godboo
...how this can happen?
GodBoo... simply, the game is not perfect.

We have amazing 3D damage textures now, instead the 2D into SH III, but they are not perfect.

May be you engine room, your propeller axis and propellers dindt reach the hit points to be destroyed. But the damage texture make a big hole there.

To make it more real, just reduce your max min radius into torpedo US zon file... it will reduce the torpedo holes to a more razonable size.
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