04-25-07, 08:43 AM
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#6
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Nub 
Join Date: Mar 2007
Posts: 4
Downloads: 5
Uploads: 0
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Quote:
Originally Posted by gnirtS
I'd have thought there really isnt much use for a game, its just about impossible to simulate.
What would you have? A breathe in, breathe out button? An inflate and deflate button and a swim button?
Timing in/out to keep buoyancy etc?
Certainly couldnt simulate anything due to lack of feedback.
What else could you put in the game? 15 minutes looking at a wreck in dark green murky water then 45 minutes of hanging at a constant depth decompressing with nothing to do except get cold and convince yourself you really need to go to the toilet while feeling water leaking into your drysuit ?
I dont feel scuba is something that can be "simulated".
Or are you thinking more of an underwater FPS based game ?
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Breathing would be autonomous as it is with your own body. Buoyancy would/could be simulated easily with two buttons. First button lets air into the BCD, 2nd button lets air Out of the BCD. Seems kind of simple. as said above there would be lots of things to do, explore, hunt, or just look at the scenery and sea life. The waiting around for 15 mins may seem long, but for that i world expect you would have had to do some kind of mission at great depths for that to be worth it. i have waited longer than 15 mines in SH3 and SH4 before i got any action. So waiting is not a problem when you feel you have just done something worth while.
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