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Old 04-25-07, 05:36 AM   #27
Woof1701
Commodore
 
Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Woof1701
Quote:
Alternatively, you can replace VIIc41 in the campaign files with VIIA.
Manually? Or can I simply use the replace function of a text editior?
Anyway it's too much work and not JSGME compatible without replacing the whole campaign files. As soon as GWX brings out a patch I can start from scratch. I guess I keep my hands off the campaign files before I mess something up.
If I was introducing VIIA into GWX, I would definitely went for replacing
the subs in campaign because it is very easy and would take a few secs.
Would just open a campaign file in the text editor and use the Replace function to replace

Class=SSTypeVIIc/41 (at least that's the name I gave to the surfaced AI-boat, do not know it was kept in GWX)

with

Class=SSTypeVIIA

and save. That's it
Ok I'll look into it. Thanks a lot.
Didn't know they just used the surfaced AI boats for the wolfpacks. Makes sense though.

Quote:
Quote:
Originally Posted by Woof1701
There's one other thing that came to mind: the GWX wolfpacks run on the surface, your's run at periscope depth. Will your wolfpack uboats also run on the surface when I simply substitute them?
No, U-boats from my wolfpack mod will run submerged.
Very good. Thanks.
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