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Originally Posted by sergbuto
Clever. If done correctly, should work. Let me see, if I remember correctly, you better keep the CFG file in the NSS_Uboat7c41 folder but replace others with new files. And do not rename the Turm file going to the data\Objects folder.
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Good to mention that. Thanks. I probably wouldn't have thought about it and renamed them as well.
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Alternatively, you can replace VIIc41 in the campaign files with VIIA.
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Manually? Or can I simply use the replace function of a text editior?
Anyway it's too much work and not JSGME compatible without replacing the whole campaign files. As soon as GWX brings out a patch I can start from scratch. I guess I keep my hands off the campaign files before I mess something up.
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One thing I've remembered though. The VIIA sub in the wolfpack mod was done before Pack3D was available and it uses the same digital IDs for the 3D mesh as VIIB. It means that if you drive VIIB and upon loading a mission AI VIIA is loaded first, you will loose the Flakwalker's cable fix (I do not remember if he did it for VIIB, though). This can be avoided by cloning the VIIA sub and corresponding Turm (conning tower) with Pack3D.
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Well that's not so important to me. Thanks for mentioning. I hadn't even noticed that there was something wrong with the cable before it was fixed. :rotfl:
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One more thing. The VIIA sub in my Wolfpack mod was designed to fire "virtual torpedoes" from relatively realistic distance to the target. The Long Gunnery mod in GWX will likely change that and the sub will probably start firing from large distances. The Long gunnery mod should not affect the PT-boats with "virtual torpedoes" though.
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Hmm. We'll see how this'll play out. Currently I'm in early 1941 and haven't run into any wolfpacks. Must have a peek at the campaign files to see where the wolfpacks are scripted in
There's one other thing that came to mind: the GWX wolfpacks run on the surface, your's run at periscope depth. Will your wolfpack uboats also run on the surface when I simply substitute them? Would work as well, but having them run at periscope depth and seeing them being depth charged is more realistic.