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Old 04-24-07, 11:48 PM   #14
Observer
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Join Date: May 2005
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Quote:
Originally Posted by CaptainCox
Actually...how would one create a "second funnel node" ? over at the SH3 Workshop "privateer" is working on a "Diesel Exhaust Mod" looks very very sweet so far!
http://www.subsim.com/radioroom/showthread.php?t=112123


Question is also how to adjust this so its only visible during full speed ahead and revving up the engine...
The same way we created extra visual sensors for the NYGM Tonnage War Mod in SH3, and the same way I've created extra sensors for SH4, including a "Blind AI" sensor for testing because the visual sensor still works even if you NULL the setting in the SNS file. Regarding the extra node, I just have to check to see if all the pieces parts line up for the extra node. I'm not sure if/how well it will work, and I haven't spent any time on it other than to take the 5 seconds necessary to adjust the smoke opacity show in the shots above.
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