Quote:
Originally Posted by CaptainCox
Actually...how would one create a "second funnel node" ? over at the SH3 Workshop "privateer" is working on a "Diesel Exhaust Mod" looks very very sweet so far!
http://www.subsim.com/radioroom/showthread.php?t=112123
Question is also how to adjust this so its only visible during full speed ahead and revving up the engine...
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The same way we created extra visual sensors for the NYGM Tonnage War Mod in SH3, and the same way I've created extra sensors for SH4, including a "Blind AI" sensor for testing because the visual sensor still works even if you NULL the setting in the SNS file. Regarding the extra node, I just have to check to see if all the pieces parts line up for the extra node. I'm not sure if/how well it will work, and I haven't spent any time on it other than to take the 5 seconds necessary to adjust the smoke opacity show in the shots above.