Torpex, your right as far as the weight/displacement issue. But what the game is modelling is the tanks inability to be "dewatered". Yes - trim tanks were "internal" compared to the MBT saddle tanks. Nothing is perfect - so look at it as a decreasing ability to control (during submerged operation) the MBT's as you normally would. Yes - trim tanks can compensate - and that is modelled somewhat as LIGHT damage doesnt cause an issue. But as damage increases - the ability of the Trim tanks to compensate diminish - and disappear somewhere about the 15% mark. This is accurate - as trim tanks are much smaller than the MBT's.
I do agree that the hulls seem a bit understrength. However - I am more inclined to the thought that the DC's may be overpowered as compared to the hulls being the issue. After all - if your a sub and you get hit with a 3" shell from a merchie - you should still be hurting! The only known times of submarines getting hit with shellfire - it was always catastrophic for the sub. The unknown ones = well they are unknown for a reason. IRL - a sub on the surface - is an eggshell......
The quote you made is exactly the kind of feedback I meant - and confirmed my thoughts on the subject as well.
Ubones - As for how things work - I tried to explain that as best as possible. No - I am not a dev, but this is based of the results of many, many modders testing for ALOT of hours. *Feel free to read in the mod forum and see the level of testing that gets done!* If your unsure of how it works at a given point - why certain things happen or whatever, please - post the question.
There are a slew of folks that look at the damage model and scream "its BORKED!" - and in a few places it is - but its actually alot more indepth and "accurate" than anything ever seen before in a subsim. Thats why understanding it is important. Once its understood - and I hope for some it is a little better now - then we can start to decide what - if any - changes the community wants.
Ideas like color changes for "damaged" areas, etc - are great. I cant speak to how feasible it is - my own modding skills are limited to the number crunching and changes in that realm. Throw them into the Mod forum and lets see where we can go to make SH4 the best.
And yes - I hope there is a 1.3 - because there are alot of issues still out there - but until we get it......
Good Hunting!
Captain Haplo
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