Clever. If done correctly, should work. Let me see, if I remember correctly, you better keep the CFG file in the NSS_Uboat7c41 folder but replace others with new files. And do not rename the Turm file going to the data\Objects folder.
Alternatively, you can replace VIIc41 in the campaign files with VIIA.
One thing I've remembered though. The VIIA sub in the wolfpack mod was done before Pack3D was available and it uses the same digital IDs for the 3D mesh as VIIB. It means that if you drive VIIB and upon loading a mission AI VIIA is loaded first, you will loose the Flakwalker's cable fix (I do not remember if he did it for VIIB, though). This can be avoided by cloning the VIIA sub and corresponding Turm (conning tower) with Pack3D.
One more thing. The VIIA sub in my Wolfpack mod was designed to fire "virtual torpedoes" from relatively realistic distance to the target. The Long Gunnery mod in GWX will likely change that and the sub will probably start firing from large distances. The Long gunnery mod should not affect the PT-boats with "virtual torpedoes" though.
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Serg's SH4 and SH3 pages
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