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Old 04-24-07, 11:57 AM   #15
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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Quote:
Originally Posted by SaxMan

I'd respectfully disagree. If we the users, who paid $ for the game, want to be able to add extra playables (something that fascinates me more than playing in depth)...
DW is an in-depth simulation; turning it into a survey sim is just senseless. There are plenty of other "sims" out there that give you many playables that are not modeled in much detail.

But, adding more playables that are modeled appropriately improves the product that we have without transforming it into something twisted and evil.

Quote:
...then we should so state, as loudly and as often as we please. It may be impossible for SCS to give up their death grip on this one (much to the detriment of replayability and popularity), but it doesn't mean that those of us who desire this should remain quiet. The squeaky wheel gets the grease - if those of us who desire extra playables don't say anything, it will never become a requirement in any future follow-on game architecture design.
I think you're right on both points--both that SCS won't budge on this (it's because their business model relies mostly on military contractors, not us, and giving us what we want here will harm the military part of the busines) and that we should bitch anyways. The fact of the matter is that the producers of any games should be working hand-in-hand with the modding community to deliver a better product, not doing so is simply missing out on a big opportunity to have free work done for you and to deliver a better product. For niche sims like DW, the need for cost control makes it even more important for the community to be involved.

We, as customers, have every right to be pissed off that we're on the **** end of this stick and we should make it clear to current and future producers that this is one of our expectations.
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