It's easy enough to mod these to your personal preference, just find the relevant WAV file in the sounds folder and replace it with one you think is more appropriate. You can have a lot of fun creating these with a sound editing application, and there are plenty of inexpensive and even free ones out there. Likewise there are lots of sources for WAV files on the internet if you don't think your voice-acting is up to the challenge, and if you are only using these for yourself, then there is probably no harm in that.
The difficulty comes in using sound sources for your mod and then making widespread use of them by distributing them. It's for this reason that I only post sound mods that I have created using my own stuff, or modifications of the sounds SH users will already have, or ones that I know the copyright is okay on, fortunately I have a lot of sound-effect disks. (although even doing that is questionable from a legal point of view, in that doing so with SH sounds means you are redistributing Ubisoft's stuff, granted it will likely be to people who already have them).
Lots of mods you find for SH3 and SH4 completely ignore this and while modders seem to get away with it (since they are not charging people for their mod), they are effectively stealing someone else's work. I personally would not want to risk doing that too much, which is why any mods I make that use stuff like that never see the light of day on the 'net. GWX is a case in point here, it's a fantastic mod, but it is totally illegal in many of its features, in that it uses sounds from Das Boot, excerpts from Peter Gabriel's music etc, which are things that people who use the mod in SH3 might not have actually previously possessed.
I note with irony, that my Subsim title is now Medic!
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