Great stuff, CCIP, I'll give it a try as well. Over the weekend I fired 12 torpedoes for 12 perfect detonations from old S-35. I'd like to see a bit less reliability in the mk 10, granted it was waay sturdier than the 14.
One of the interesting things I've noticed in Silent Victory is that early war skippers fired, in many cases, far more fish than the size of the targets would warrant according to the Fleet Sub manual chart. And in spite of incurring the wrath of Fife, Christie and Wilkes, who were ever mindful of the torpedo shortage. I'd like to forced to make the same hard decision - do I fire four at this 2000 freighter, knowing full well that I'm likely only to get 1 or 2 two fish?
While we're on that, can we somehow model in the torpedo shortage? I've noticed there is a finite supply from base to base. However, this supply seems to flucuate between loading saved games.
Now that I have the shells tweak file, I'm going to get around to nerfing the deck guns a bit too. They seem way too powerful as is.
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